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ISSN 2688-8033
Articles
Vol. 3, Issue 2, 2014September 01, 2014 EDT

Gamifying Course Content with SmashFact

Britt Carr,
gamificationlearning toolsteaching feedback

Articles in Vol. 3, Issue 2, 2014

Vol. 3, Issue 2, 2014
  • Letter from the Editor
    Melissa Layne
  • Enter the Anti-MOOCs: The Reinvention of Online Learning as a Form of Social Commentary
    Larry JohnsonSamantha Adams Becker
  • Positioning for Success in the Higher Education Online Learning Environment
    Jeffrey McCafferty
  • Gamifying Course Content with SmashFact
    Britt Carr
  • Problems and Possibilities of Gamifying Learning: A Conceptual Review
    Hannah R. Gerber
  • Using Early Warning Signs to Predict Academic Risk in Interactive, Blended Teaching Environments
    Julie SchellBrian LukoffCassandre Alvarado
  • Integrating Global Collaboration
    Zhenlin GaoTom Green
  • Visualizing Knowledge Networks in Online Courses
    Marni Baker-SteinSean YorkBrian Dashew
JOLRAP
Carr, Britt. 2014. “Gamifying Course Content with SmashFact.” Journal of Online Learning Research and Practice 3 (2).
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