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ISSN 2688-8033
Articles
Vol. 4, Issue 2, 2015September 01, 2015 EDT

Gamification Challenges and a Case Study in Online Learning

Darren Wilson, Cynthia Calongne, Brook Henderson,
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Articles in Vol. 4, Issue 2, 2015

Vol. 4, Issue 2, 2015
  • Letter from the Editor
    Melissa Layne
  • Meeting the Holistic Needs of K-12 Online Learners: Designing Schools for the Future
    Sarah Bryans-Bongey
  • The Future of mLearning Begins with a Baseline Pedagogy
    Elizabeth Cook
  • Employee Motivations for Workplace Learning and the Role of Elearning in the Workplace
    Jason G. Caudill
  • 3 Questions for an Online Learning Leader
    Phil Ice
  • The Tangible and Intangible Benefits of Offering Massive Open Online Courses: Faculty Perspectives
    Credence BakerFred NafukhoKaren McCalebMelissa BeckerMichelle Johnson
  • The Intersection of Exemplar Professional Accreditation Standards and Quality Matters Rubric Standards for Best Practice in Distance Education
    Nancy E. Krusen
  • Gamification Challenges and a Case Study in Online Learning
    Darren WilsonCynthia CalongneBrook Henderson
  • Advanced Faculty Professional Development for Online Course Building: An Action Research Project
    Philip AustGriselda ThomasTamara PowellChristopher K. RandallVanessa Slinger-FriedmanJoe TerantinoTiffani Reardon
JOLRAP
Wilson, Darren, Cynthia Calongne, and Brook Henderson. 2015. “Gamification Challenges and a Case Study in Online Learning.” Journal of Online Learning Research and Practice 4 (2).
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